Pazzazz Games was founded in 2001 by veteran games developers Andy Wilton and Jim Gardner. In its principal members, the Pazzazz team unites nearly 50 man-years of games development experience:

Andy Wilton, Technical Director
Andy is experienced on a wide range of platforms in C, C++ and assembler. He wrote the hit action game Zeewolf for the Amiga before moving on to PC and Playstation with titles such as Star Trek: New Worlds and B17 II. Since co-founding Pazzazz Games in 2001 he has completed work on NFL Blitz 20-02, Downforce, NFL Blitz 20-03 and Herbie: Fully Loaded on AGB, and Ghost Rider and Who Wants to be a Millionaire? (Party Edition) on PSP, as well as the smash-hit PDA action games GTS Racing Challenge and Hellfire: Apache vs. Hind.

 

Jim Gardner, Producer/Designer
Jim has many years of experience as a programmer, designer and project manager and has worked on well over 30 titles. He has acted as producer or executive producer on a wide range of games, including Power Rangers Lightspeed Rescue and Power Rangers Timeforce on PS1, Airforce Delta and Warriors of Might & Magic on CGB, Star Trek: New Worlds and Theme Park Inc/SimCoaster on PC, and Robot Wars Arenas of Destruction on PC & PS2.

 

Florence Pirotais, Lead Artist
Florence has worked on a wide range of platforms including Amiga, Sega 32X, PC, PS1, AGB and Palm. Her published games include Star Trek: New Worlds on PC and NFL Blitz 20-02 and Herbie: Fully Loaded on AGB, as well as our PDA titles GTS Racing Challenge and Hellfire: Apache vs. Hind.

 

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