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Pazzazz Games was founded in 2001 by veteran games developers Andy Wilton and Jim Gardner. In its principal members,
the Pazzazz team unites nearly 50 man-years of games development experience:
Andy Wilton, Technical Director
Andy is experienced on a wide range of platforms in C, C++ and assembler. He wrote the hit action game Zeewolf for the Amiga before moving on to
PC and Playstation with titles such as Star Trek: New Worlds and B17 II.
Since co-founding Pazzazz Games in 2001 he has completed work on NFL Blitz 20-02,
Downforce, NFL Blitz 20-03 and Herbie: Fully Loaded on AGB, and Ghost Rider
and Who Wants to be a Millionaire? (Party Edition) on PSP, as well as the smash-hit PDA action games
GTS Racing Challenge and Hellfire: Apache vs. Hind.
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Jim Gardner, Producer/Designer
Jim has many years of experience as a programmer, designer and project
manager and has worked on well over 30 titles. He has acted as producer or executive producer on a wide range of games, including Power Rangers Lightspeed Rescue
and Power Rangers Timeforce on PS1, Airforce Delta and Warriors of Might & Magic on CGB,
Star Trek: New Worlds and Theme Park Inc/SimCoaster on PC, and Robot Wars Arenas of Destruction on PC & PS2.
Florence Pirotais, Lead Artist
Florence has worked on a wide range of platforms including Amiga, Sega 32X, PC, PS1, AGB and Palm.
Her published games include Star Trek: New Worlds on PC and NFL Blitz 20-02 and Herbie: Fully Loaded
on AGB, as well as our PDA titles GTS Racing Challenge and Hellfire: Apache vs. Hind.
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